WADs


The Genocide Center

My first map! It's more of a joke than anything looking back. If you want a cheesy, awful, '90s style map, look no further than here. Ignore my edgy af .txt file. 



Harkonnen

My first serious map.  This map is a result of a lost Doomworld forum post about megawads. The joke was that every map in megawads are now just a bunch of square rooms full of Hell Knights. This post birthed the 4800 Hell Knights community project, and this map is my submission to that project.

The map underwent several stylistic changes. Originally, it was to be 100% Giger textures, but after realizing that probably won't be a good idea, I changed the style. The map is now based somewhat on the setting of the fight between Alucard and Luke Valentine in the Hellsing and Hellsing Ultimate anime series.

In this mapping project, I learned several things about ACS, integrating custom resources, using MAPINFO to customize the map, and creating my own text graphics. 

This project is now complete! Get it here.


Bombs Away

Bombs Away is a project that I decided to start after listening to a song with the same title. It's full of bright colors, dynamic lights, and fun action. 

I learned a lot more about 3D floors, sector effects, ACS event scripting, and combat balancing- one of my weaknesses still to date. It was great fun, though, to play around with all the lighting and textures that came with using such coloration.

This project has finally been completed! Give it a whirl, it'll a few minutes of fun.


Mini Maul

'Verse Hopping, E1M4

This map is my submission for the 'Verse Hopping community project on Doomworld, started by my very good friend, Obake the Sincere. I'm adminning the project with him and Jimmy, and I have to say, it's by far one of the coolest projects I've ever gotten to work on, not to mention the most fun. I've really gotten to flex my creative side with this project and it's been an awesome experience!

Some of the inspiration for the level design comes from an anime short titled Me! Me! Me! [NSFW- be careful before looking it up]. An odd place for inspiration, absolutely. However, both the song and the anime short undergo stylistic changes as they go, and I admired the way the changes were visible but still felt incredibly cohesive. 

The other source of inspiration for this level was Obake himself. His UAC Enterprise reboot series opened my eyes to many different stylistic possibilities while still remaining very clean and simple. I was overjoyed to be able to map using textures he had made, as I had always found them to be interesting. I fell in love with the purple and red Tetris-style flats he had provided, and they became central to the map's design and color.

By making this map, I've learned new applications of 3D floors, brightmaps, new types of scripting, and... the importance of planning (the hidden parts of the automap will attest to this).

This project is now done!


Overgrowth

Eagle Mapping Project, MAP04

Well, here's another community project, this time for the Eagle Mapping Project, organized by Aquila Chrysaetos.

The concept of this map is loosely based off of the dilapidated test chambers in the beginning of Portal 2- I loved the way that nature integrated with the tech, and the place still felt so sterile even after vines were covering half of it.

This is the first Boom project I've completed. I'd spent so much time working in UDMF format that I never realized just how difficult it can be when your options are more limited. I had to re-learn how to make teleports and sector specials, but it was definitely a fun experience that I'd do again given the chance. Did I mention I also had to make this map in ten days? Heh, yeah. It's odd how having a timer on builds actually helps me to complete them- I procrastinate really hard on much of my projects so when there's a date set to complete, it tends to make me hop to it a lot quicker.

This project is now completed and can be found here.


Durcha

Durcha was created for the Doomworld Omega project 2018, built in 3 days.

This map was my first exploration of Zoontex, and I had quite a blast with it! I enjoyed exploring use of colors in a much different way than I normally would. 

Unfortunately, the leader of the project has not been heard from in some time, and the map set has not been released. However, my map can be found here.


Ambrosia

1K Lines CP, MAP13

Ambrosia is my first attempt at a vanilla map- and under a quite interesting bit of pressure. I was limited to 1000 lines to create my map, and having never mapped in vanilla before, I had no idea whether I could make the map look and play decently with such little room to work and detail. However, within a month I had something I was quite happy with, and even threw in a lovely curved setpiece for good measure. 

1K Lines CP was an absolute joy to map for and I'd definitely do it again if given the chance. Having the added pressure of a linedef limit allowed me to critically think about the space I was creating and how to make the most of every line. 

This project has been completed and can be downloaded here.


Man in the Middle

Joy of Mapping 6, E2M4

This map was the first speedmap I'd ever done. Three days of absolute madness in collaboration with many other talented mappers resulted in 72 maps that played quite well with each other. A huge thank-you to the very talented Jimmy, who has run these projects with grace and efficiency.

Fun fact: this mapset also contains the very first released map by Bridgeburner, another extremely talented and ambitious mapper whose works are absolutely mind-blowing. 

This map was the first real traditional-style techbase I'd ever done, and I had quite an interesting experience working with browns and grays, rather than the ordinarily bright colors I tend to fall into.

Joy of Mapping 6 was released in December 2018 and can be downloaded here.

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